As there are recently plenty new people around MX Bikes and there’s often the question “how do I install mods” or issues like “I can’t see my mods” I came across the idea to write a little example of how mods are being properly installed.
Let the game know where you store your mods.
So first of all, you have to go into your MX Bikes installation directory (e.g. C:\Program Files\PiBoSo\MX Bikes\) and open up the core.ini file. The file should open in notepad and you will see some hyroglyphs with brackets and so on. Don’t edit anything if you’re not understanding what the different things are doing.
If you’re new to MX Bikes, there will be nothing behind the “folder=”. Then MX Bikes takes the default mods folder which is C:\Users\YourName\Documents\PiBoSo\MX Bikes\mods\
If you want to use the default folder, skip the next lines.
If you want to change the directory, continue reading:
To store your mods somewhere else, the only thing you have to do is to set the path to your future mods folder undearneath [mods] to something like that:
As you can see, I store my mods in my MX Bikes installation directory in the folder mods. Just make sure to close the path with a \.
MX Bikes will create another folder inside there which is called mxbikes.
Organize your mods.
In this folder you have to create 4 more folders which you can see here:
(You don’t need to create the folders if you’re using the default path. But if you want to use another path, move the 4 folders from your Documents to the custom location.)
As the picture shows, every type of mod gets its own folder. In those folders, especially the rider folder, there are some more subfolders. As the rider has some more customization options, there are 7 folders which store the different type of mods.
Regularly, mods are coming as folders or as .pkz files packed into a .zip archive. In both cases, you have to move either the folder or the .pkz file into the desired subfolder. Some mods are directly coming as .pkz file.
Installing rider mods
Example 1: If you want to install a new helmet model, you have to move either the content of the .zip or the .pkz you just downloaded into the subfolder helmets.
Example 2: If you want to install a new paint for your rider, put the .pnt file into the paints folder.
Example 3: If you want to install new gloves, put the .pnt file into the gloves folder.
… and so on.
Installing bike mods / bike paints
If you want to install a bike mod, put the .pkz or folder(s) into the bikes folder.
Bonus: If you want to install paints to bikes:
Move the .pnt file into the desired bike folder and its \paints\ subfolder.
For the MSM paints, create the folders 250x, 250xf, 350xf, 450xf and 450sm inside the bikes folder and again, create a paints folder inside every MSM folder and store the .pnt file inside there.
As you can see on the picture below, tracks can be managed by their track types. This makes finding tracks in MX Bikes easier as you can chose from which folder you want to select a track.
I assume this is self-explanatory.
And that’s the magic trick behind adding mods to MX Bikes.