Description
Dade City Motocross is a classic motocross track in central Florida where James Stewart and Ricky Carmichael grew up racing. This Track has 2 raceable layouts, an outer trail, and a sand jump freestyle oval that is hidden in the woods along the trail.
The Raceway layout is the shorter version. It’s based on what the track was like in July 2023. They race at night so I did my best to replicate night time conditions.
The Extended layout is the larger version. I did a little creativity on the layout this version and made it go into the woods so it’s even longer than usual. This layout is ran once a month and from what I can tell they only run it from 9am to noon so I made the sun be where it is in the morning for this one.
I included the track files. The more tools available for track building, the better. I’ve included a separate download with all the track files, heightmap PSD, texture map PSD, blender file with all the objects, skyboxes, everything you would need to make your own version of this track (they change the layout so often, you might have a favorite layout that’s different from this) or to make a whole new track, all the jumps, berms, and whoopdedoos are all separate objects in the heightmap PSD and you can move them, scale them rotate, anything you need. I’m not the first to do something like this, Calumdesigns made a template that’s probably easier to use than this, I used it on Reborn Valley.
Update: Updated rut norms to 4k
Update again: Fixed traction issue in certain areas
Update again: Reduced late pop-in textures, Raceway version is now night time, better skyboxes on all versions
I hope you all enjoy.
Credits:
Gandolf420Kush – testing
RedRider + TypicalCanadian + Bishop + Gandolf + the whole tracks channel of the Discord in general – Help and Advice
Resolute Kraken – track builder and tutorial
Baked Minotaur – rut normal tutorial
Red Rider – Water objects
Cody + Kellz – Trees