Description
This is a fmx track I have been making to test my ramps. It’s a simple circle track with two ramps on each side. The ramp with the shorter gap is a super kicker. The ramp with a bigger gap is a standard comp ramp. The ramps with the runner are laid out the same just with a runway in front of the ramp for more traction. There is also a few long jumps and quarter pipes. A forum post about the ramps can be found here along with links to the models.
Track model credits:
Ramps: TheFuffyGecko
Water Truck: tfc
Bobcat: fred_mx
Foliage and all other models: giopanda
Update 1:
New Ramp: Long jump set to 120ft
New Ramp: Quarter pipe
More information on the ramps can be found on the MX Bikes forums
Update 2:
The quarter pipe landings are steeper and taller
2 new quarter pipes have been added next to the standard fmx landings.
Removed some fences
Update 3:
Be sure to reset track deformation between updates or you may get weird results with previous ruts
A new tabletop has been added. This tabletop has a long jump and 2 new quarter pipes on top. The quarter pipes are fun to transfer over and go for big backflips.
200ft long jump step down
Next to the tabletop is two new quarter pipes
New Height gauge near quarter pipes
New X Games style step up jump carved out of the first fmx landing
A comp ramp has been added to the second fmx landing and the gap set to 85ft
The angle of the previous 120ft jump has been changed but the gap is the same
Edges of the map are now colligable
Removed more fences
Added small hills in off track area
Adjustments to compact soil in front of ramps
New bobcat by fred_mx
This is the final big update but feedback is still appreciated. I will still do adjustments if needed.
well done
I like the fmx jumps and I just wish it was a little bigger and with more traction control (the jump itself)
cant wait to see whats next from you
Thanks for the feedback. What do you mean by traction control?
so the bike little slide when going on ramps
but its not a big deal
Well done man. This is one of the best tracks in the game to learn air control and MXB fundamentals. The run up speed, ramp grip, trajectory angle are all perfect to toss some realistic looking turn ups and turn downs. I’ll be spending ALOT of time here. sooo sick!
I absolutely love it man! It would be neat to remove the fences, and maybe add landings elsewhere 😉 quite possibly behind the quarter pipe ramps ;)))) (For undisclosed purposes of course lol). But I love it and id love to see more line choice and imagination for cool transfers
Very good feeling , the ramps are perfect Good job !
I like the first update! 😉
Hi man, the track is awesome. Do u think the quarter’s landings can be steeper ? Thnx !
Love this track bro great job, any way we could see like xgames step up added?
Yes, I will add this in the next (and final) update.
bro i cant download it. fml
big fan of the quarters man sick track but i think the quarter landings could be a touch higher if you do another update
what u think if they re steeper a bit ?
yeah man steeper and a touch taller i reckon would be dialed
looks sick
Thnks for the changes, the landings feel waaaay better !!! Good work man.
Loving this place even more than before! ive got an idea and i have big plans with it and i think it would be absolutely massively cool. What if you elevated a runup to a quarter pipe ramp about the height of the landings around the place and if you sent the ramp straight on, you would downside the landing like a step down rather than a double. I have huge plans for this if you make it happen, im already attempting my idea on the update 2 ramps (just with flat ground as landing). I really appreciate the work, and appreciate seeing you really incorporate what people are recommending. Ive spend countless hours here already, and cant wait to see what this area will become in the near future!
I’m trying to understand what you mean. Please check this picture and tell me if I have it right. I assume you want it set up like the blue ramp.
Yes! Essentially. I would hope for a little more runup. Either way, I love it! Check my next public comment with the link to see exactly what my plan is 😉
Now I understand. I will figure out a way to work it into the track for the next update. Thanks for sharing the video, it’s amazing.
absolutely loving the fact that you’re updating this post over and over again. So cool to see you progressing! Not a big fan of FMX but I think I have to give it a spin soon 🙂
I really like that you always update this map over and over its really good each time!!!
i just did a quad backflip
pog
https://youtu.be/5KAeA3H0ECs many said it wasnt possible (including me) but here it is guys. Hope you like my first (clean) 6x backflip, and seriously thank you THEFLUFFYGECKO for making this awesome place
feel like the ramps should be a lil further back but the quarterpipe is spot on!!! i can’t stop playing that section ahah
https://www.youtube.com/watch?v=IIaOQTIDl5g
I wanted to the standard ramp to have a 75ft gap, but it does feel small. I will add a second comp ramp and set the gap to 85ft.
hey , the map is amazing , can you create the map of red bull x figthers in madrid?
I already have plans for my next map but I will keep this in mind in the future.
can you create the map of the red bull x figthers in madrid ? the map is amazing
bro can you make step-up jump?
I will be adding a x games step-up jump in the next update.
Looks great! Thanks man
WOW!
Insane updates man!!
well done!
hey I’ve played and loved every edition of your maps but i have an issue with this update when i play it its like there are mountains growing.
Reseting track deformation should fix this.
When I launch the newest update the entire map glitches out, spikes and weird mountain shapes
Reseting track deformation should fix this.
how do i do this
In the pits screen there is a “Reset Track” option on the left under event info. You should only have to do this once to fix the issue.
yep, it worked. Awesome update!
Thanks so much for this art and thank you for listening to all the comments and suggestions. I cant wait to put hours into this update as well, and expect big things to come from these ramps 😉
what is good bike and setup for fmx? and give some tips.
I use the 250 2 strokes. The ramps are not made to be hit at full speed, 2nd or 3rd gear is usually best.
the ground i messed up in the latest update
If spikes are forming as you drive around then reset track deformation and it will go back to normal.
Why do I spawn under the map? Not even the map, just some random map! Please help me. If someone can contact me at Rat Man#2732 on Discord, would be happy or reply to my comment.
Regards, Lewis
I havn’t seen this bug. Try resetting your track and if that doesn’t work then delete the track and re-download it.
update is crazy good man landings are on point !!
can you get it on the demo ?
You have to purchase the game to use mods.
Can you post the previous versions? The latest update has some kind of glitch with the terrain
If spikes are forming as you drive around then reset track deformation and it will go back to normal.
how do I reset it
How do I reset track deformation?
Click the big “reset track” in the pits
Hi guys! What i do wrong? I dowload and move the file to -> motocross. And i dont find the map when i open the game and go to Training? What i need to do help me!
i cant download it into the game ?
gonna get a good game of bike here