This is a fmx track I have been making to test my ramps. It’s a simple circle track with two ramps on each side. The ramp with the shorter gap is a super kicker. The ramp with a bigger gap is a standard comp ramp. The ramps with the runner are laid out the same just with a runway in front of the ramp for more traction. There is also a few long jumps and quarter pipes. A forum post about the ramps can be found here along with links to the models.
Track model credits:
Water Truck: tfc
Foliage and all other models: giopanda
New Ramp: Long jump set to 120ft
New Ramp: Quarter pipe
More information on the ramps can be found on the MX Bikes forums
The quarter pipe landings are steeper and taller
2 new quarter pipes have been added next to the standard fmx landings.
Removed some fences
Be sure to reset track deformation between updates or you may get weird results with previous ruts
A new tabletop has been added. This tabletop has a long jump and 2 new quarter pipes on top. The quarter pipes are fun to transfer over and go for big backflips.
200ft long jump step down
Next to the tabletop is two new quarter pipes
New Height gauge near quarter pipes
New X Games style step up jump carved out of the first fmx landing
A comp ramp has been added to the second fmx landing and the gap set to 85ft
The angle of the previous 120ft jump has been changed but the gap is the same
Edges of the map are now colligable
Removed more fences
Added small hills in off track area
Adjustments to compact soil in front of ramps
New bobcat by fred_mx
This is the final big update but feedback is still appreciated. I will still do adjustments if needed.