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One-One SMX Round 10 SX FINALE – Las Vegas

Description


Welcome to the 10th and final round of the One-One SMX 250 SX Championship! With this race we wrap up what has been an extremely fun supercross series and get ready for our outdoors portion of our SMX Championship! If you love supercross and would like to join, find me on discord and I will help get you signed up for mondays race!

Before we get to the track, I just want to thank everyone who has played these tracks over the last few months. It has been a really tough process trying to make tracks that are different and fun for everyone. While some of the tracks may have had issues, I really appreciate you guys for giving them a shot. There is no better feeling as a creator than people enjoying the tracks we release.

Just like before, the awesome textures all come from DR.PhDeez! He has been absolutely crucial in these last few rounds looking so much better!

 

Now for what you are all here for, a run down of the track and a few pictures to show off what we have for you!

The first feature you can see is the awesome split start outside of the stadium. Half the field will go right and the other half will go left. They then come back together inside the stadium for a long rhythm up the middle.

The second feature is a split rhythm section. Going into the corner you have to set up for which lane you want. They are pretty even timing wise, so its all about how fast you can hit them!

The third feature is specific for the race this monday. We will be using a joker lane for this race! Now, there isn’t a specifically built joker lane. For this race, one time during each moto, the rider must take a left after the over under jump and circle around the start straight and merge back how they would have on the start. It adds about 13-14 seconds to the lap. This is not required if playing on your own or in your own server, this is specific to the One-One series race!

 

The last feature for this track has nothing to do with racing! To make this a tad more special we have added an extra feature to the track. I know a lot of people will scoff at the file size, which I can understand. However, that was necessary in order for me to add this. Outside of the stadium by the pits, the first thing you will see when you spawn is a full length straight rhythm! Not to mention several fmx jumps headed the other direction so you can throw some nasty tricks while headed back to the start!

 

Massive shoutout to RedRider for all his advice and assets! This community would be so empty without him here.

Massive shoutout again to Dr.PhDeez for all his help!

Shout out to NKSTUF for the curved flag assets!

Shout out to theFluffygecko for his FMX assets!

Lastly, another massive thanks from the RedRum Track Crew to you guys! Thank you all for playing and enjoying these tracks. We have some more projects in the works for the rest of the year! Not to mention the stuff being planned out already for next year!

 


 

Track Info

Track ID: RD10.LasVegas

Soil Types (track materials)

Soft Soil
Sand

Downloads

Total downloads: 2114

Made for Beta 19.

Default
RD10.LasVegas

Mod Instructions (DEFAULT)

Put the PKZ file or folder into your "mods/tracks/*category*" folder.

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