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PaxTrax MX

Description

Thank you

 

Resolute Kraken

(track builder)

 

AGITATO

(most of the objects)

 

RYAN CARDNO

(the garage)

 

ROSSHELL

(some more objects)

 

[Description]

A recreation of the track in Bunnel Florida. (PaxTraxMX) This is my first track, and personally I think I did a pretty good job. If you have any complaints please make the criticism constructive, no shit like “the scaling is weird” as that’s way to broad. I tagged this as intermediate because it has some (moderately) intense breaking, and acceleration bumps. Anyway that will be it, there is a contributors board that consists of my friends who assisted in the creation, Cheers.

 

THIS TRACK IS 1.1 SCALE

 

[TIPS FOR TRACK CREATION]

I know I can put this somewhere else, but there is 1 forum that mentions this, and the track creation wiki really doesn’t tell you much. The track creation wiki does however tell you the names, now to get collisions you DONT name the environment WLLCONC, or TRKCONC. You name the objects INSIDE your 3d modeling software (for me blender) also, if you plan on making a heightmap, make sure you do it in L3DT, as you can smooth it out easier than in blender.

 

Downloads

Made for Beta 18.

Default
PaxTraxMX
Optional
GOOGLE DRIVE

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