Description
Originally designed by Kyle Watts for MX Simulator, Morin came to me to convert his facility into MX Bikes. The track originally was just the outdoor national and 2 SX tracks, but in the process of converting the tracks to work with the physics of MX Bikes we decided to go wild with all of the extra space we had left on the map. We really wanted to push the limits of realistic track making with this one, we hope you all enjoy!
The track includes:
1 outdoor national
2 supercross tracks
2 FMX areas (quarter pipe area and standard FMX arena)
2 sand tracks (Crack Track 2.0 raceable)
River gap jump
Booter hills
Turn track
and 6 hidden easter eggs spread across the map
—– PLEASE READ —–
DISCALIMER FOR THOSE GETTING LOW FPS: Please turn off your 3D grass to improve performance, my fps dramatically improves when disabled on online races
TECHNIQUE TO JUMPING THE QUARTER PIPES: Higher speeds work better with the steep ramp physics, getting the perfect turn down into the landing takes a little bit of practice bending the physics. The best way to describe jumping them is to lean back near the last second as your bike is exiting the takeoff, from there try to perform a turn down but it just comes with practice, or you can hit up Jason Pelster from Prospect Designs as he’s the Axell Hodges of the the ramps
Donations are of course not required, but if you’d like to compensate my link is paypal.me/brethurren
Come join my track creating streams! http://www.twitch.tv/hurrencanetv